My conference was good, bout 50 persons to see Audioscapes slides. I soon upload the new status.
I appreciate the nanika and chris o'shea conference and of course Hi-res big final, but to me the most exiting of the day was data visualization with aaron koblin, santiago ortiz and manuel lima.
happy to see that on my little own i did a data visualization net with officinanessuno :). Hope to get and keep in touch with them.
Showing posts with label audioscapes. Show all posts
Showing posts with label audioscapes. Show all posts
Friday, May 9
Thursday, March 20
OFFF topic
Tuesday, March 4
Audioscapes update:Depth shader test
here a first test with shaders.
Used Andy Zupko Depth Shader. Seems to work fine.
Just need to figure out how to integrate other shaders into it...
Used Andy Zupko Depth Shader. Seems to work fine.
Just need to figure out how to integrate other shaders into it...
Tuesday, February 26
Audioscapes: let's start dancing
Here you can find a first experiment of morphing parametric animation depending on the music. Actually it's rough, sometimes deformations are too big but I think this could be the way.
Next steps:
Add some morphers more (performance...)
Complete the 3d model.
Work with colour.
Change the tempo settings depending on the music.
Next steps:
Add some morphers more (performance...)
Complete the 3d model.
Work with colour.
Change the tempo settings depending on the music.
Sunday, February 24
Audioscapes update: make thing move
I made up a Parametric Collada. No source cause it's not yet a class but I hope I could update it soon.
Next step make it move at the sound of music...
Some random PV3d notes...
- the actual pointlight3d is less than i need. maybe I have to put one light for each dancer.
- I can't increase the light power...
-Can develop a morpher within PV3d, something similar to the 3d grid of points I have in max.
-same thing for a skeleton. It will be really interesting to develop skeleton and bones classes and move the mesh depending on the bones, apply inverse kinematics. It could be a big step to desingn 3d cartoons in Flash. And with morphers I could work on facial expressions...
Next step make it move at the sound of music...
Some random PV3d notes...
- the actual pointlight3d is less than i need. maybe I have to put one light for each dancer.
- I can't increase the light power...
-Can develop a morpher within PV3d, something similar to the 3d grid of points I have in max.
-same thing for a skeleton. It will be really interesting to develop skeleton and bones classes and move the mesh depending on the bones, apply inverse kinematics. It could be a big step to desingn 3d cartoons in Flash. And with morphers I could work on facial expressions...
Tuesday, February 19
Audioscapes update: I will use morphers
Figure out how to make the dancers to dance... I will use morphers, but not the AnimationEngine. I will use a set of morphers to have parametrical animations...Hope to publish something soon....
Monday, February 11
Goin'on with Sound3D and Audioscapes
New test is on line at:
http://www.officinanessuno.com/greatWhite/audioscapes/multiSoundTest/
Seems it works, at least on XZ plane. And now it's Collada/Blender time!
http://www.officinanessuno.com/greatWhite/audioscapes/multiSoundTest/
Seems it works, at least on XZ plane. And now it's Collada/Blender time!
Wednesday, February 6
Sound3D fixing and Audioscapes
A quick note to say that going ahead in my project I found some bugs in the Sound3D class I write, fixing them...
Few words about the project. It's a mp3 (maybe radio stream) player in 3d. Each stream/song is a 3d object (starting collada tests) with its own characteristics, reacting the song in its own way. The chars are in the environment and the user move through them.
Just a trick to work with sound3d, lights, collada importing and colored pills to don't get me foul :)
Few words about the project. It's a mp3 (maybe radio stream) player in 3d. Each stream/song is a 3d object (starting collada tests) with its own characteristics, reacting the song in its own way. The chars are in the environment and the user move through them.
Just a trick to work with sound3d, lights, collada importing and colored pills to don't get me foul :)
Tuesday, February 5
GreatWhite SoundTest
Start to experiment Sound3D class... look at objects.special...
Have to customize a little bit for my needs.
Need to load a streaming sound and had some strange behavior with SoundTest when I invert the z position... maybe my fault, anyway I basically
. add a load method
. change a bit the constructor to create the sound prop when soundObj parameter is null
. change the updateSound method.
Seems to work. Hope it could be helpful.
http://www.officinanessuno.com/greatWhite/audioscapes/soundTest/
Have to customize a little bit for my needs.
Need to load a streaming sound and had some strange behavior with SoundTest when I invert the z position... maybe my fault, anyway I basically
. add a load method
. change a bit the constructor to create the sound prop when soundObj parameter is null
. change the updateSound method.
Seems to work. Hope it could be helpful.
http://www.officinanessuno.com/greatWhite/audioscapes/soundTest/
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