Tuesday, February 26

Audioscapes: let's start dancing

Here you can find a first experiment of morphing parametric animation depending on the music. Actually it's rough, sometimes deformations are too big but I think this could be the way.

Next steps:
Add some morphers more (performance...)
Complete the 3d model.
Work with colour.
Change the tempo settings depending on the music.

Sunday, February 24

Audioscapes update: make thing move

I made up a Parametric Collada. No source cause it's not yet a class but I hope I could update it soon.
Next step make it move at the sound of music...

Some random PV3d notes...
- the actual pointlight3d is less than i need. maybe I have to put one light for each dancer.
- I can't increase the light power...
-Can develop a morpher within PV3d, something similar to the 3d grid of points I have in max.
-same thing for a skeleton. It will be really interesting to develop skeleton and bones classes and move the mesh depending on the bones, apply inverse kinematics. It could be a big step to desingn 3d cartoons in Flash. And with morphers I could work on facial expressions...

Tuesday, February 19

Audioscapes update: I will use morphers

Figure out how to make the dancers to dance... I will use morphers, but not the AnimationEngine. I will use a set of morphers to have parametrical animations...Hope to publish something soon....

Monday, February 11

Goin'on with Sound3D and Audioscapes

New test is on line at:
http://www.officinanessuno.com/greatWhite/audioscapes/multiSoundTest/

Seems it works, at least on XZ plane. And now it's Collada/Blender time!

Wednesday, February 6

Sound3D fixing and Audioscapes

A quick note to say that going ahead in my project I found some bugs in the Sound3D class I write, fixing them...

Few words about the project. It's a mp3 (maybe radio stream) player in 3d. Each stream/song is a 3d object (starting collada tests) with its own characteristics, reacting the song in its own way. The chars are in the environment and the user move through them.

Just a trick to work with sound3d, lights, collada importing and colored pills to don't get me foul :)

Tuesday, February 5

GreatWhite SoundTest

Start to experiment Sound3D class... look at objects.special...
Have to customize a little bit for my needs.
Need to load a streaming sound and had some strange behavior with SoundTest when I invert the z position... maybe my fault, anyway I basically
. add a load method
. change a bit the constructor to create the sound prop when soundObj parameter is null
. change the updateSound method.

Seems to work. Hope it could be helpful.

http://www.officinanessuno.com/greatWhite/audioscapes/soundTest/

Sunday, February 3

Great White and WiiFlash

Today a take a look to Great White. Want to focus on pixel 3d class.
I also connected my wiimote to pc with wiiflash server (thanks to wiiflash.org guys).

In the meantime I'm migrating to AS3 some of the PixelDust code...

Keep you informed...